EVE: Online as a Potential Microeconomic Model
| dc.contributor.author | Smith, Christopher | |
| dc.date.accessioned | 2019-06-03T16:15:04Z | |
| dc.date.available | 2019-06-03T16:15:04Z | |
| dc.date.issued | 2017-12 | |
| dc.description.abstract | EVE: Online (EVE) is a video game with one of the largest virtual economies in existence. The question reigns, can a video game economy function realistically according to microeconomic theory? To test this, I examined multiple variables for a commodity in EVE over an extended period. I found that the commodity’s price and demand acted in the same way that real-world commodity prices do. This suggests that EVE’s economy adheres to microeconomic theory. Knowing this, there are many useful applications for EVE as a tool to measure and predict microeconomic behavior and possibly even macroeconomic behavior. | en_US |
| dc.identifier.uri | http://digital.library.wisc.edu/1793/79143 | |
| dc.language.iso | en_US | en_US |
| dc.publisher | University of Wisconsin-Oshkosh Office of Student Research and Creative Activity | en_US |
| dc.relation.ispartofseries | Oshkosh Scholar;Volume XII | |
| dc.subject | Microeconomics | en_US |
| dc.subject | Video games--Social aspects | en_US |
| dc.title | EVE: Online as a Potential Microeconomic Model | en_US |
| dc.type | Article | en_US |
Files
Original bundle
1 - 1 of 1
Loading...
- Name:
- 11460 OshScholar18 Smith.pdf
- Size:
- 866.56 KB
- Format:
- Adobe Portable Document Format
- Description:
- EVE: Online as a Potential Microeconomic Model
License bundle
1 - 1 of 1
Loading...
- Name:
- license.txt
- Size:
- 1.92 KB
- Format:
- Item-specific license agreed upon to submission
- Description: