A Player’s Sense of Place: Computer Games as Anatopistic Medium

dc.contributor.advisorStuart Moulthrop
dc.contributor.committeememberThomas Malaby
dc.contributor.committeememberJohn Hall
dc.contributor.committeememberArijit Sen
dc.contributor.committeememberNathaniel Stern
dc.creatorPurzycki, Kristopher John
dc.date.accessioned2025-01-16T18:20:04Z
dc.date.available2025-01-16T18:20:04Z
dc.date.issued2019-08-01
dc.description.abstractThis project works to understand how open-world computer games help generate a sense of place from the player. Since their development over a half century ago, computer games have primarily been discussed in terms of space. Yet the way we think about space today is much different than how those scientists calculated space as a construction of time, mass, and location. But as computer games have evolved, the language has failed to accommodate the more nuanced qualities of game spaces. This project aims at articulating the nuances of place through phenomenological methods to objectively analyze the player experience as performed through various behaviors. Using a conceptual model that partially illustrates sense of place, I demonstrate how players create out of place—or anatopistic—places through play. After a historical survey of play as it is manifested through interaction with miniaturized environments, I turn to computer games as they have helped embody their creators’ sense of place. The third and fourth chapters offer a pair of case studies that reflect upon the experiences of the individual player and player groups. First, I compare virtual photography with tourism to reveal an array of sensibilities suggestive of the pursuit of place. This is followed with a look at Niantic’s Pokémon Go and how player groups use the game to act out ritualistic forms of play. Positioning the player as a “ludopilgrim,” I demonstrate how players perform individual or intersubjectively meaningful places as a form of transgressive placemaking.
dc.identifier.urihttp://digital.library.wisc.edu/1793/86641
dc.relation.replaceshttps://dc.uwm.edu/etd/2235
dc.subjectcomputer games
dc.subjectgeography
dc.subjectludopilgrim
dc.subjectmedia
dc.subjectplacemaking
dc.subjectscreen capture
dc.titleA Player’s Sense of Place: Computer Games as Anatopistic Medium
dc.typedissertation
thesis.degree.disciplineEnglish
thesis.degree.grantorUniversity of Wisconsin-Milwaukee
thesis.degree.nameDoctor of Philosophy

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