2.2. The Things We Can Do with Pictures: Image-Based Modeling and Archaeology
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Since the wide-spread availability of cost efficient image-based modeling software emerged five years ago, the discipline of archaeology has seen a proliferation of all things digital. The implementation of 3D modeling specifically is well attested as evidenced initially by a wave of peer-reviewed studies testing the technology for archaeological purposes, which has then been followed by colloquia, conferences panels, workshops, and publications focusing on the technology’s analytical benefits. It remains evident that although digital archaeology is not a new development, it now has a heretofore unpresented degree of staying power. The intention here is to present a critical analysis of the technology by drawing on a set of field applications that highlight how this technology continues to transform the discipline through a diverse set of methodological and interpretive frameworks.
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<p>Olson, Brandon R. “The Things We Can Do With Pictures: Image-Based Modelling and Archaeology.” In <em>Mobilizing the Past for a Digital Future: The Potential of Digital Archaeology</em>, edited by Erin Walcek Averett, Jody Michael Gordon, and Derek B. Counts, 237-250. Grand Forks, ND: The Digital Press at the University of North Dakota, 2016.</p>