Physically-based Animation Rendering with Markov Chain Monte Carlo

dc.contributor.authorLai, Yu-Chien_US
dc.contributor.authorLiu, Fengen_US
dc.contributor.authorDyer, Charlesen_US
dc.date.accessioned2012-03-15T17:24:08Z
dc.date.available2012-03-15T17:24:08Z
dc.date.created2009en_US
dc.date.issued2009en_US
dc.description.abstractExploring temporal coherence among light transport paths is very important to remove temporally perception-sensitive artifacts in animation rendering. Using the contribution of a light transport path to all frames in an animation as the sampling distribution function allows us to adapt Markov Chain Monte Carlo (MCMC) algorithms to exploit the temporal and spatial coherence among paths in order to generate a perceptually pleasant animation. A new perturbation technique called time perturbation is developed to explore the temporal coherence among paths. Furthermore, in order to make animation rendering plausible, we distribute iterative computational tasks to a pool of computers for parallel computation. Each task is rendered with a set of parameters adapted according to the local properties of each task. We demonstrate that this local adaptation does not introduce bias statistically. The resulting animations are perceptually better than those rendered in a frame-by-frame manner.en_US
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationTR1653en_US
dc.identifier.urihttp://digital.library.wisc.edu/1793/60670
dc.publisherUniversity of Wisconsin-Madison Department of Computer Sciencesen_US
dc.titlePhysically-based Animation Rendering with Markov Chain Monte Carloen_US
dc.typeTechnical Reporten_US

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