Can Computers Weave a More Perfect Web?

dc.contributor.authorDavis, Christopher
dc.contributor.authorOtto, Carolyn
dc.contributor.authorWellnitz, Todd
dc.contributor.authorLeitzke, Taren J.
dc.contributor.authorBillman, Kayla D.M.
dc.contributor.authorReukema, Sarah E.
dc.date.accessioned2017-11-16T16:43:30Z
dc.date.available2017-11-16T16:43:30Z
dc.date.issued2017-11-16T16:43:30Z
dc.descriptionColor poster with text, graphs, and charts.en
dc.description.abstractWe designed a rule-based computer model that used genetic algorithms to create spider webs that closely matched those found in nature. We recreated the classic, 2-dimensional orb web, which is typical of Araneus spiders commonly found in Wisconsin. Using the Java programming language, we closely recreated a model described by Krinkand Vollrath (1997), and then improved upon it by developing increasingly sophisticated simulations that incorporated web-building costs and prey-capture benefits. Four different versions of the simulation program were created so that each version “wove” its webs following different rules. To provide data for comparison, a complimentary field project collected and measured actual spider webs.en
dc.description.sponsorshipUniversity of Wisconsin--Eau Claire Office of Research and Sponsored Programs.en
dc.identifier.urihttp://digital.library.wisc.edu/1793/77342
dc.language.isoen_USen
dc.relation.ispartofseriesUSGZE AS589;
dc.subjectGenetic algorithmsen
dc.subjectAlgorithmsen
dc.subjectComputer programsen
dc.subjectSpider websen
dc.subjectJavaen
dc.subjectPostersen
dc.titleCan Computers Weave a More Perfect Web?en
dc.typePresentationen

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