Programming for a Capability System via Safety Games

dc.contributor.authorFarley, Benjamin
dc.contributor.authorHarris, William
dc.contributor.authorReps, Thomas
dc.contributor.authorJha, Somesh
dc.date.accessioned2012-04-06T13:34:18Z
dc.date.available2012-04-06T13:34:18Z
dc.date.issued2012-04-05
dc.description.abstractNew operating systems with security-specific system calls, such as the Capsicum capability system, allow programmers to write applications that satisfy strong security properties with significantly less effort than full verification. However, the amount of effort required is still high enough that even the Capsicum developers have reported difficulties in writing correct programs for their system. In this work, we present an algorithm that automatically rewrites a program for Capsicum so that it satisfies a given security policy by finding a winning strategy to an automatatheoretic safety game. We have implemented our algorithm as a tool, and we present experimental results that demonstrate that our algorithm can be applied to rewrite practical programs to satisfy practical security properties. Capsicum, combined with our algorithm, thus represents a sweet spot in the trade-off between the strength of policies that an operating system can enforce, and the ease of programming for such a system.en
dc.identifier.citationTR1705en
dc.identifier.urihttp://digital.library.wisc.edu/1793/61035
dc.subjectsecurityen
dc.subjectprogramming languagesen
dc.subjectcapabilitiesen
dc.subjectsafety gamesen
dc.titleProgramming for a Capability System via Safety Gamesen
dc.typeTechnical Reporten

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