Sun of the children: ludonarrativity in abstract character-driven game design

dc.contributor.advisorLoken, Kimberly
dc.contributor.authorVang, Hue
dc.contributor.otherWilliams, Andrew
dc.contributor.otherBeck, David
dc.date.accessioned2020-01-29T21:38:26Z
dc.date.available2020-01-29T21:38:26Z
dc.date.issued2018
dc.description.abstractSun of the Children is a 2D digital game that focuses on the issue of ludonarrative dissonance, a term coined by Clint Hocking that describes the disconnect between gameplay and story. This dissonance is present because of the use of cinematic cutscenes: verbal and written narration that are borrowed from film and literature to fill in the gaps of digital game storytelling that gameplay cannot clearly execute. By creating a new narrative model using ludonarrative mechanics, this exploratory creative thesis will implement and analyze devices such as detailed character animation states, responsive environments and qualitative game mechanics that arc in parallel with character development. By rejecting the use of cinematic cutscenes, verbal and/or textual storytelling, this project will further digital games' evolution toward integrated narrative experiences.en_US
dc.identifier.urihttp://digital.library.wisc.edu/1793/79673
dc.identifier.urihttp://wwwcs.uwstout.edu/lib/thesis/2018/2018vangh.pdf
dc.language.isoen_USen_US
dc.publisherUniversity of Wisconsin--Stouten_US
dc.subjectVideo gamesen_US
dc.subjectDigital storytellingen_US
dc.subjectPlayen_US
dc.titleSun of the children: ludonarrativity in abstract character-driven game designen_US
dc.typeThesisen_US
thesis.degree.disciplineDesign Program
thesis.degree.levelM.F.A.

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