Applying Neural Networks and Genetic Programming to the Game Lost Cities

dc.contributor.authorLydeen, Nicholas
dc.contributor.authorAhrendt, Chris R.
dc.date.accessioned2019-05-08T14:56:59Z
dc.date.available2019-05-08T14:56:59Z
dc.date.issued2018-05
dc.descriptionColor poster with text, charts, and graphs.en_US
dc.description.abstractThe board game Lost Cities is a non-deterministic game of imperfect information. This makes it difficult to construct a reliable AI player without falling back to computationally expensive Monte Carlo search. We investigated neural networks and genetic programming as part of an alternative approach for constructing an AI player capable of independently developing strategies from recorded games simulated by Monte Carlo search.en_US
dc.description.sponsorshipUniversity of Wisconsin--Eau Claire Office of Research and Sponsored Programsen_US
dc.identifier.urihttp://digital.library.wisc.edu/1793/79080
dc.language.isoen_USen_US
dc.relation.ispartofseriesUSGZE AS589;
dc.subjectNeural networksen_US
dc.subjectGenetic programmingen_US
dc.subjectPostersen_US
dc.titleApplying Neural Networks and Genetic Programming to the Game Lost Citiesen_US
dc.typePresentationen_US

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