Applications of the principle of least effort in data transformation

dc.contributor.advisorNguyen, Hien
dc.contributor.advisorGunawardena, Athula
dc.contributor.advisorZhou, Jiazhen
dc.contributor.authorVeenhuis, Luke
dc.date.accessioned2020-01-14T21:40:07Z
dc.date.available2020-01-14T21:40:07Z
dc.date.issued2019-12
dc.descriptionThis file was last viewed in Adobe Acrobat Pro.en_US
dc.description.abstractI am interested in applying the Principle of Least Effort to data transformation in an effort to solve three important challenges in using video games as a testbed for the study of inverse reinforcement learning. These challenges are as follows: the very large state space created by high granularity of time, the very large range of feature values provided by quantitative features, and the difficulty to measure similarity of trajectories. Through exploring The Principle of Least Effort from the Social Sciences, I propose a form of data transformation that categorizes data according to the familiarity and preferences of the modeled user. Furthermore I will also show how this approach can be used to create a similarity comparison between trajectories in accordance to The Principle of Least Effort. For the collection of test data I have utilized a reinforcement learning agent to play the minigame BuildMarines for StarCraft II as provided by DeepMind.en_US
dc.identifier.urihttp://digital.library.wisc.edu/1793/79577
dc.language.isoen_USen_US
dc.publisherUniversity of Wisconsin--Whitewateren_US
dc.subjectUser interfaces (Computer systems)en_US
dc.subjectLeast effort principle (Psychology)en_US
dc.subjectVideo gamesen_US
dc.subjectReinforcement learningen_US
dc.titleApplications of the principle of least effort in data transformationen_US
dc.typeThesisen_US

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