Real-time GPU-Based Voxelization and Applications

dc.contributor.authorChang, Hsu-Huaien_US
dc.contributor.authorLai, Yu-Chien_US
dc.date.accessioned2012-03-15T17:25:31Z
dc.date.available2012-03-15T17:25:31Z
dc.date.created2011en_US
dc.date.issued2011en_US
dc.description.abstractThis paper proposes a new real-time voxelization algorithm using newly available GPU functionalities. Our voxelization algorithm is efficient and able to real-time transform a highly complex surface-represented scene into a set of high-resolution voxels in only one GPU pass using the newly available geometry shader. The usage of 3D texture allows our algorithm to record the existence, color and normal information in a voxel directly without specific encoding and decoding mechanism. This allows us to adjust the voxel resolution according to hardware limitation and the need of applications without strenuous modifications to the encoding and decoding scheme. At the same time extra surfacial and volumetric information also allows us to render more realistic lighting effects. This paper demonstrates the usage of our voxelization results in rendering transparent shadow, transmittance and refraction. The results show that our algorithm can voxelize deformable models and render those complex lighting effects in real time without any preprocessing step.en_US
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationTR1688en_US
dc.identifier.urihttp://digital.library.wisc.edu/1793/60734
dc.publisherUniversity of Wisconsin-Madison Department of Computer Sciencesen_US
dc.titleReal-time GPU-Based Voxelization and Applicationsen_US
dc.typeTechnical Reporten_US

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