An Application of Neural Networks to a Non-Deterministic Game of Imperfect Information
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Lydeen, Nicholas
Ahrendt, Chris R.
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Abstract
Current research into game-playing neural networks emphasizes deterministic games of per-
fect information and training with “expert knowledge” such as known successful strategies.
As an example, Google’s AlphaGo, a neural network agent designed to play the game Go,
was trained with over 30 million different board positions drawn from approximately 160,000
different games. This expert knowledge gives AlphaGo a solid baseline for future play.
We studied the application of neural networks to the game Lost Cities, a non-deterministic
game of imperfect information, without providing such expert knowledge, and designed
several neural network agents and implemented an agent using Monte Carlo tree search for
comparison.
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Color poster with text, graphs, and images.
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University of Wisconsin--Eau Claire Office of Research and Sponsored Programs.