An Application of Neural Networks to a Non-Deterministic Game of Imperfect Information

dc.contributor.authorLydeen, Nicholas
dc.contributor.authorAhrendt, Chris R.
dc.date.accessioned2017-11-30T18:28:25Z
dc.date.available2017-11-30T18:28:25Z
dc.date.issued2017-11-30T18:28:25Z
dc.descriptionColor poster with text, graphs, and images.en
dc.description.abstractCurrent research into game-playing neural networks emphasizes deterministic games of per- fect information and training with “expert knowledge” such as known successful strategies. As an example, Google’s AlphaGo, a neural network agent designed to play the game Go, was trained with over 30 million different board positions drawn from approximately 160,000 different games. This expert knowledge gives AlphaGo a solid baseline for future play. We studied the application of neural networks to the game Lost Cities, a non-deterministic game of imperfect information, without providing such expert knowledge, and designed several neural network agents and implemented an agent using Monte Carlo tree search for comparison.en
dc.description.sponsorshipUniversity of Wisconsin--Eau Claire Office of Research and Sponsored Programs.en
dc.identifier.urihttp://digital.library.wisc.edu/1793/77422
dc.language.isoen_USen
dc.relation.ispartofseriesUSGZE AS589;
dc.subjectPostersen
dc.subjectComputer gamesen
dc.subjectStrategy gamesen
dc.subjectNeural networksen
dc.subjectAlphaGoen
dc.titleAn Application of Neural Networks to a Non-Deterministic Game of Imperfect Informationen
dc.typePresentationen

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