A Qualitative Study of Pokémon Go Players' Behaviors, Motivation, & Perception

dc.contributor.authorOh, Yoonsin
dc.contributor.authorRodriguez, Sebastian Antonsen
dc.contributor.authorBugel, Allison
dc.contributor.authorCastaneda, Illyanna
dc.contributor.authorClark, Gracia
dc.contributor.authorBrunett, Allie
dc.date.accessioned2020-02-20T16:19:27Z
dc.date.available2020-02-20T16:19:27Z
dc.date.issued2018-04
dc.descriptionColor poster with text and table.en_US
dc.description.abstractThe brand Pokémon has been popular among youth since it came out in the early 1990s (Tobin, 2004). Pokémon Go was released on July 6th, 2016. This study investigated Pokémon Go players to determine why some people stopped playing the game and why some people still continue to play. In this study, we focused on people's play behavior, motivation, and health perceptions.en_US
dc.description.sponsorshipUniversity of Wisconsin--Eau Claire Office of Research and Sponsored Programs.en_US
dc.identifier.urihttp://digital.library.wisc.edu/1793/79856
dc.language.isoen_USen_US
dc.relation.ispartofseriesUSGZE AS589;
dc.subjectPostersen_US
dc.subjectPokémon Goen_US
dc.subjectExergamesen_US
dc.subjectAlternative reality gamesen_US
dc.subjectFitness walkingen_US
dc.titleA Qualitative Study of Pokémon Go Players' Behaviors, Motivation, & Perceptionen_US
dc.typePresentationen_US

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