Mannquino-- Bridging the Gap to the Virtual World

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Johnson, Christopher R.
Balfanz, Patrick

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Abstract

This research focuses on creating a new input device using accelerometers wired to a wooden mannequin to manipulate virtual objects within the Unity game engine. By moving the physical arm of the mannequin, the arm of a character will bend the same way in the game world. We hope that the finished product could even be used in conjunction with virtual reality.

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Color poster with text, images, and tables.

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University of Wisconsin--Eau Claire Office of Research and Sponsored Programs.

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