Mannquino-- Bridging the Gap to the Virtual World
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Johnson, Christopher R.
Balfanz, Patrick
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Abstract
This research focuses on creating a new input device using accelerometers wired to a wooden mannequin to manipulate virtual
objects within the Unity game engine. By moving the physical arm of the mannequin, the arm of a character will bend the same
way in the game world. We hope that the finished product could even be used in conjunction with virtual reality.
Description
Color poster with text, images, and tables.
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University of Wisconsin--Eau Claire Office of Research and Sponsored Programs.