Mannquino-- Bridging the Gap to the Virtual World
| dc.contributor.author | Johnson, Christopher R. | |
| dc.contributor.author | Balfanz, Patrick | |
| dc.date.accessioned | 2020-02-11T18:27:47Z | |
| dc.date.available | 2020-02-11T18:27:47Z | |
| dc.date.issued | 2018-04 | |
| dc.description | Color poster with text, images, and tables. | en_US |
| dc.description.abstract | This research focuses on creating a new input device using accelerometers wired to a wooden mannequin to manipulate virtual objects within the Unity game engine. By moving the physical arm of the mannequin, the arm of a character will bend the same way in the game world. We hope that the finished product could even be used in conjunction with virtual reality. | en_US |
| dc.description.sponsorship | University of Wisconsin--Eau Claire Office of Research and Sponsored Programs. | en_US |
| dc.identifier.uri | http://digital.library.wisc.edu/1793/79826 | |
| dc.language.iso | en_US | en_US |
| dc.relation.ispartofseries | USGZE AS589; | |
| dc.subject | Posters | en_US |
| dc.subject | Arduino | en_US |
| dc.subject | Robotics | en_US |
| dc.subject | Computer science | en_US |
| dc.title | Mannquino-- Bridging the Gap to the Virtual World | en_US |
| dc.type | Presentation | en_US |
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