Mannquino-- Bridging the Gap to the Virtual World

dc.contributor.authorJohnson, Christopher R.
dc.contributor.authorBalfanz, Patrick
dc.date.accessioned2020-02-11T18:27:47Z
dc.date.available2020-02-11T18:27:47Z
dc.date.issued2018-04
dc.descriptionColor poster with text, images, and tables.en_US
dc.description.abstractThis research focuses on creating a new input device using accelerometers wired to a wooden mannequin to manipulate virtual objects within the Unity game engine. By moving the physical arm of the mannequin, the arm of a character will bend the same way in the game world. We hope that the finished product could even be used in conjunction with virtual reality.en_US
dc.description.sponsorshipUniversity of Wisconsin--Eau Claire Office of Research and Sponsored Programs.en_US
dc.identifier.urihttp://digital.library.wisc.edu/1793/79826
dc.language.isoen_USen_US
dc.relation.ispartofseriesUSGZE AS589;
dc.subjectPostersen_US
dc.subjectArduinoen_US
dc.subjectRoboticsen_US
dc.subjectComputer scienceen_US
dc.titleMannquino-- Bridging the Gap to the Virtual Worlden_US
dc.typePresentationen_US

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